News

The game box cover is out and about!

The game box cover is out and about!

Here it is, finally live: The Agemonia game box cover art!Fantastic artwork by Tomasz Jedruszek, we feel this is exactly the right container for all the adventures Agemonia is brimming with!You can also join us in the discussion at discord!Get notified on our...

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The Quest Begins!

The Quest Begins!

The city of Ambergate is flooding, and four unlikely heroes must act quickly to save the day! While helping ordinary folks escape the rising waters, they come across something that will one day tie their destiny to that of the world of Agemonia itself… It is finally...

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Cartographer Damien Mammoliti

Cartographer Damien Mammoliti

Everyone knows how maps are such a large part of a game. They both clarify and define the world they are set in and help bring the world to life and to truly become something. The map artist of Agemonia, Damien Mammoliti, sure knows this. An ENnie award-winning artist...

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Testing day

Testing day

Last Thursday our lead designer Max did some playtesting with fellows from a local Helsinki gaming store, Fantasiapelit. The demo test scenario, “The Pillar of Blade Thicket” pit our heroes against thorny brambles and ravenous demons, a devious time-limit and tricky...

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Illustrator Tomasz Jedruszek

Illustrator Tomasz Jedruszek

Showcasing some of our talented creators, this time we have a short questionnaire article we did earlier in the summer with our wonderful illustrator from Poland, Tomasz Jedruszek.Who are you and what do you do in Agemonia? I am Tomasz Jedruszek, and I work with...

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Interview with producer and AD Jere Kasanen

Interview with producer and AD Jere Kasanen

”It’s all about playability,” Jere Kasanen begins.  We are discussing his roles in Agemonia. Jere refers to himself as the “man with many hats,” which is an apt term. Titled AD, Developer and Producer, Jere has a lot of responsibilities in the game design...

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Game Design in the Woods

Game Design in the Woods

I work as the narrative designer of Agemonia. The lead designer Max and I spent a weekend in the Finnish wilderness, talking about the plots, characters and factions of Agemonia, eating good vegetarian food, and of course playing the game.We had time to play two...

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A chat with Narrative Designer Mike Pohjola

A chat with Narrative Designer Mike Pohjola

“Oh, you play tabletop RPGs, you should meet Max, was a phrase I hear many times,” Mike starts. Mike works as a co-creator along with Lead Designer Max Wikström in Agemonia, and creates the lore, stories, backgrounds, and the world of the game. “It took like 10 years...

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Discussing the story with Lead Designer Max Wikström

Discussing the story with Lead Designer Max Wikström

Sitting down with Max to discuss Agemonia, I was supposed to create an article about the man behind the world and to introduce him. He certainly has a vibrant past in gaming. Several decades of roleplaying and board games, several board games as lead designer under...

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FRONTLINE PEOPLE BEHIND AGEMONIA

Agemonia does not happen without the talented individuals who create it, and we now introduce some of the key people in the Agemonia team. Lead designer Max Wikström, art director and designer Jere Kasanen and producer Toni Niittymäki of Lautapelit.fi.Agemonia is a...

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